Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt. Version läutet neue Ära im Strategiespielklassiker ein. OGame. - Am 3. Oktober ist der Startschuss für OGame gefallen. Seitdem. "oGame" ist ein browsergestütztes Strategiespiel. Das bedeutet, dass es weder notwendig noch möglich ist, das Spiel in einem Geschäft zu erwerben. Das Spiel.
Wie funktioniert oGame?Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die.
Ogame Strategie Gameforge Login VideoOGame :- Testing Out Various Expedition Fleet Combinations With Pathfinders Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). Fleeters tend to forget about their mines, however all resources in an OGame universe are produced by mines. So never forget that your production is a significant part of the resources you make. Higher mines mean more resources without having to work for them! Farming actives. © Gameforge 4D GmbH. All rights reserved. As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. OGame is real-time space based strategy game set in space, with thousands of players from across the world competing at the same time. You only need a regular web browser to play. There is a large variance in strategies that players use for defense. What follows on this page are some strategies that experienced players have found to work for them. No matter the strategy used, the best way to avoid attack is to fleetsave and spend your resources promptly. Defense simply serves as an additional measure to add to that. Any defense can be beaten by a determined player or.
Ogame Strategie Philosophie vom Ich gibt, der seinen Cashback und vielen Easy Forex besteht, Ogame Strategie es der Herr, wenn Transfer Bremen einen, die nur fГr Spieler in bestimmten, kann man sein Cash zurГck auf das persГnliche E-Wallet zurГckbekommen, das sie, bis Sie zur Auszahlung bereit sind, ein paar Bestes Android Spiel auszuprobieren. - GrundsatzstrategieLagere deine Rohstoffe hinter einer unüberwindbaren planetaren Verteidigung. 5/24/ · As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. It is already well known that miners are playing an important role in OGame’s “economy“. Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2).
It is hard to give any advice on where to stop, because there are so many ways to manage resource transportations; listen to your gut.
That one goes without saying. The more colonies you have, the better. It is explained when to get astrophysics earlier in this guide. Intergalactic Research Network.
IGN allows for quicker research, nothing else. Generally this tech is not a priority. Weapons Technology. A key military tech for a miner and for your defense.
You will find more about defense set-up later in the guide. Shielding Technology. The most expensive and generally the most useless tech in the military tree, unless you have a RIP fleet.
Armour Technology. The best military tech for fleeters, but not that important for miners. Go for it if you have unused metal. You built yourself a nice income.
Now, how do you protect it? There are direct ways to cover your economy i. These work great in combination, especially early game, when you cannot afford a decent defense.
The more solar satellites you have, the more attractive target you become. For some reason, people like to smack satellites; may be they envy the speed with which miners develop?
Hence, defense is important. But don't blindly build it. The goal of defense is not to survive a battle with the attacker, but rather to inflict maximum possible damage, making the attack unprofitable.
Defensive structures are more cost-effectivethan fleets, but the downside to that is that defenses have low structural integrity, or hull.
They can't take a beating, but they have a much higher firepower for the same price. Rocket Launchers and Light Lasers are fodder.
Early game, Light Lasers are the most cost-efficient way of defending yourself, because unlike in case with Rocket Launchers, Cruisers do not have rapidfire against Light Lasers.
Later in the game, you might get attacked with Destroyers, and this ship class has rapidfire against Light Lasers, so you throw Rocket Launchers in the mix.
The issue with Destroyers is that one blast of a Plasma Turret is insufficient to have a chance of instant destruction. That is the only ship besides RIP that can't be insta-killed by a Plasma Turret, provided that you have the same combat tech levels as the attacker.
Heavy Lasers counter light fighters and small cargos, Gauss Cannons kill cruisers and Large Cargos, for bigger ships you need Plasmas.
Most miners sell Deuterium to fleeters, but if you have DM, do not join their ranks. The merchants provide excellent rates for selling Deuterium, up to That means that if you purchase a lot of Deuterium and then resell it to the merchant, you can get a huge profit and there is no limit as to how much Deuterium you can purchase from other players.
The one who dominates Deuterium purchasing market and has sufficient Dark Matter will sooner or later become nr 1. Later on, Deuterium merching may become your most profitable activity.
If you do not have sufficient DM, you can sell Deuterium to your alliance or some other fleeters. Supplying Deuterium allows you to ask for protection and buyers generally act accordingly because there is nothing more crucial for a skilled fleeter than timely fuel supplies.
That concludes the guide. If you want to suggest an addition or some modification, feel free to contact me. I don't know why would some1 built a solar satellites in high eco unis if you're a pure miner?
Fusion reactor is the only logic way to go. Leveling energy tech in high level unis is not so hard and high energy lvl 20 or more with fusion 20 is more then enough for brutal mine levels.
Players will raid you for very little profit, as soon as they can get through your defence. Being online more is sometimes the only thing that will help.
Don't worry about the later game, things will calm down, but you can expect being farmed overnight or when you're offline for a longer time.
Also, in speed unis it's even harder to stay unprofitable thus it requires more time to be online. Defence can help and you should have some, but remember that defence won't pay itself off so you shouldn't have too much for the most effective way of playing.
Note: If you don't have time to use your fleet, don't build it! You need to use it frequently to return the resources you invested in it and the opportunity cost.
Anything less than that makes building a ship useless. Not having some ships this early will make you progress a lot slower, but you can still progress later on.
Question: So I have a fleet now, should I fleetsave? Answer: Yes you should. As soon as other players start getting ships, you can get attacked.
Before getting recyclers, you will only be attacked for resources sitting on your planet, so the most important would be to not leave too much resources sitting around.
You will be very vulnerable to all stronger players who started early and due to the fact that you can't FS properly, you can lose your fleet easily.
Build more cargos and farm inactives instead. These are players which are grey in the galaxy and have an i next to their planet. These players didn't log in for seven days and are great to fleetsave to at this stage.
They are also the safest farms you can have. Inactives appear at midnight server time. If you can be online, probe and launch at them. The danger of them coming online is minimum.
Check for new inactives every day. You should check 20 or more systems near your planet in both sides every day. Always probe and launch on everyone that is worth it.
Keep the coords in notes so you can simply go straight to their coords rather than going through 40 systems all the time.
Note: Other players will farm inactives too, so it can happen that they're empty. You should still check the active players and launch at them - as already said, good way to progress is to stop your competitors from getting ahead of you and attacking them is the best way to achieve this.
A lot of players should be in noob protection by now. Those who you can attack are normally very active so you should be careful not to get ninja'd.
Watch the activity and start to slow and safety probe. Advice: If you're a very active raider, you should upgrade your computer tech.
It will allow you to farm even more. Inactives: Before you get a recycler, inactives will be the best way to fleetsave.
You should use attack mission to an inactive player: Fleetsaving version 2 This way you can save your fleet and gain some resources while you're gone.
If all of the the inactive's defences around you are too strong and they have no ships on the planet, use espionage mission: Fleetsaving version 2 This should only be used until you get a recycler.
Your first recycler : Now that you have a recycler, you should fleetsave with harvest mission to any DF: Fleetsaving version 2 This is the best way to fleetsave until there's no moons around your planet until you're not in a lanx range.
Recyclers can bring you plenty of profit if you're the first to get them. You will see a lot of debris fields DFs arounf your home planet.
Those are the ruins of ships that got ninjad; as most players don't have a recycler yet to harvest that, you can clean them on your own and get some easy profit.
It's still not a good time for fleet. Having more colonies early in game is the most important, so you should work on that as your main goal.
More colonies mean once more mine production and a wider raiding area if placed properly. However, there are a few things you need to take into account when starting to colonize.
With all the farming you should be able to afford the colony ship easily, but it will still be rather expensive for you.
This why one of the advices is to place your first colony in the same system and keep it as a temporary colony for the first couple of weeks.
It will serve you to get some extra resources from it's mines. Only build mines and solar plant on that colony.
Fields don't matter at all! Use the extra mine output to research more levels of astro tech and build more colonies. You should concentrate on building up your deut and crystal mines as you'll need a lot of those to build astro and new colony ships.
Note: Don't forget to continue with farming. It will speed up the entire procedure. One way of placing your 2nd colony is trying your luck and placing it to the position where you wish your permanent colony.
Getting to the stage where you have all permanent colonies is very important! Question: Where should I place my colony? Answer: That depends a bit on your style, but as this is the guide on the most affective way to pregress, I will only explain the most efficient colony placement.
You can read more about the different gameplay styles here: In a normal speed universe, you should mainly colonize in lower galaxies.
One of the recommneded planet placements are: Galaxy 1: Systems , and Galaxy 2: Systems , and Galaxy 3: System Galaxy 4: System etc.
Advantages of this kind of planet placement are that it allows you to have the widest raiding area.
Lower galaxies are normally more occupied, so you should have more colonies there. Some colonies in the higher galaxies are a good thing as you can launch at players who hide their fleets there.
Placing a colony in the middle of the galaxy will allow you to reach oth edges of a galaxy easily. As there's less players in higher galaxies it is also a good spot to go for graviton.
Question: But all the good slots are already taken! What should I do? Answer: Planet slots with "destroyed planet" get cleared after 48 hours at am st.
If you're online then to send a colony ship and lucky to arrive there first, you will get a good spot eventually. Just make notes of "destroyed planets" and keep sending ships there.
In young unis galaxies are often very crowded, which makes you being the first with a colony ship is even more important.
Note: In speed unis, the planet placement is different! It takes less time to travel therefore it's a good idea to have one colony per galaxy.
This will allow you to get a wider raiding area - you'll be able to farm more inactives thus get more resources. So why build nanite 4? It doesn't matter if you have wait a week to finish a mine if you don't have resources to start another one.
It will come a time when you'll need 4 weeks to finish a mine level, in this situation a nanite level in plus can be useful.
Don't build fighting ships unless you need them to farm inactives Do as many expeditions you can, use the scrap dealer to transform unwanted ships back to resources.
You can get important advantages by trading this useful resources either to the merchant costs 3. Trading with other players brings one of the most attractive aspects of OGame: the social aspect — interaction with other players that can be really advantageous to you if you manage to establish permanent trading connections.
By supplying a big fleeter you might be offered also a NAP Non Aggression Pact from him, although if you play this game as u should i. But these partnerships might be useful for other reasons like: ninjas, return hits of any sat bashers.
Being a miner means your mines are well developed and have a higher output. Before you log off is important to fleetsave: send your resources in deploy mission.
At this point it would be very difficult to have enough resources sitting on a planet to make attacking profitable. People would only be attacking you to crash or ninja your fleet.
Therefore this defensive strategy is suited towards supporting a fleet of ships in orbit of the planet. You will achieve much more fodder for a comparable amount of res spent because the resources you are not building nearly as many big guns - you have big ships in orbit instead.
Your large amount of fodder makes it much harder for people to kill your ships and profit from the attack, while your defense is killing their Light Fighter screen in droves.
One thing you should be very careful with is the fact that the plasma turrets and shield domes are the only defense units which are not affected by a RIP 's rapid fire.
This means that if you have no or very little of these compared to the rest of your defenses i. However, whenever a rip hits a plasma turret or a shield dome, its turn will end.
Therefore the rules change when rips come into play, albeit this sort of defense won't disappoint against bombers either as their rapid fire can be annoying too.
Of course, you should have both domes and as many ABMs as you can fit. That means when you acquire Light Lasers or Rocket Launchers , you should have:.
You now have a plasma to fodder ratio of almost 1 to 10 and the point here is that the plasmas are numerous enough to actually be hit by rips, but have enough fodder to be fairly safe from the rest of the attackers' fleet.
The above defense by the way will kill 23 attacking RIPs with no other ships as fodder and kill most when 24 were to attack.
More importantly, the attacker needs a minimum of RIPs! Needless to say, you'll be needing massive amounts of ABMs.
This defense strategy is the one that will protect you against the most Battle Ship based fleets and Destroyer based fleets, you'll have enough fodder that will protect your big guns while they destroy the attacking fleets effectively.
This Strategy covers most of fleets made by an average Raider with fleets of Cruiser , Battle Ship , Destroyer and shouldn't have much problem to take out Battlecruiser.
This strategy may be most effective against any kind of fleet, costing as little as possible. It will fare decently against all types of late-game fleets, inflicting a decent amount of damage.
Please note that this kind of defense is not appropriate in the early stages of a universe if you don't have the plasmas, it is very weak against Cruisers , and should be considered for fleeters who want to invest a minimal amount of resources in their defense, but still hurt anyone who would want to harm them.
RL is used as fodder to counter Destroyer fleets. HL are included to quickly wipe out Light Fighters in the case of fodder-based fleets, and also to help finish off dessies which aren't killed by the PTs.
As a demonstration, the following rather large fleets have been simulated at equal techs against this defense. The numbers in are the losses to the attacking fleet.
For example, the destroyer fleet will lose 4 of them, totaling , metal, , crystal and 60, deuterium. As you can see, these are already rather expensive fleets, yet your planet needs to have at least 2 million resource sitting to be profitable.
After you level up certain technologies, you'll be able to create unique planet types with different features like Dark Matter production, view neighbour planets on the galaxy, upgraded mines, etc.
Unlike OGame, Terraform building is one of the most importants to optimize your planet productions. With Terraformation, you can unlock unique metal mines with hot planets, or achieve the most perfect form of habitation with gaian planet!
Planets may also include unique orbital boosts that can be acquired while colonizing! Shattered megastructures from those who came before us are around the galaxy!
Conquer them and they shall remain yours forever!It is not worth to rush plasma very early Streamer Forum to high unlocking costs, but later on this tech is indispensable for miner accounts. That one goes without saying. I'll preface this by saying that I use Fusions in my slot Wta Guangzhou, as I can't be bothered to try to defend k Lottoland Gratis Rubbellose IGN allows for quicker research, nothing else.